Programmer,
designer & educator.
I'm a Unity developer from Rosario, Argentina, focused on game development and technical tools. I hold a Bachelor's Degree in Video Game Production and 3D Simulation from Universidad Abierta Interamericana, where I later returned as a professor — teaching Unity, Agile methodologies, and 3D production pipelines to classes of 40+ students.
I co-founded Carpincho Studio and served as lead programmer, taking the project from concept to a fully shipped Steam title. I architected and implemented core systems including inventory, notes, puzzles, and Steam Cloud save — while coordinating the team through the full production pipeline across multiple industry events in Argentina.