Unity Developer · Game Designer

Alejandro
Biga

Unity developer focused on game development and technical tools, seeking to contribute to a professional game development team. Experienced in gameplay programming, performance optimization, systems design, and production workflows within Unity. Interested in building scalable gameplay systems, development tools, and optimized interactive experiences, while collaborating with multidisciplinary teams across the game production pipeline.

Alejandro Biga
01 — About

Programmer,
designer & educator.

I'm a Unity developer from Rosario, Argentina, focused on game development and technical tools. I hold a Bachelor's Degree in Video Game Production and 3D Simulation from Universidad Abierta Interamericana, where I later returned as a professor — teaching Unity, Agile methodologies, and 3D production pipelines to classes of 40+ students.

I co-founded Carpincho Studio, where we developed and shipped a game on Steam with 1,000+ downloads and 90+ concurrent players. I'm passionate about scalable systems, performance optimization, and multidisciplinary collaboration across the full game production pipeline.

8+ Years of experience
1K+ Steam downloads
40+ Students taught
90+ Peak concurrent players
02 — Skills

Tools & Technologies

Development

  • Unity
  • C#
  • DOTS / ECS
  • Burst Compiler
  • VR Development

Programming

  • JavaScript
  • Python
  • HTML / CSS
  • SQL
  • MySQL / Oracle

Workflow

  • Git
  • Agile / Scrum
  • Kanban
  • SDLC
  • VS Code

Automation & Cloud

  • Make
  • n8n
  • GoHighLevel
  • Amazon RDS
  • AWS
03 — Projects

Selected Work

Hover to play
VR Simulator · Radium Rocket Jan – Feb 2026

VR Simulator with DOTS

Engineered a VR simulation system in Unity using DOTS/ECS architecture. Boosted performance by 500% through DOTS implementation. Optimized rendering with LOD systems, occlusion culling, and billboarding. Reduced CPU bottlenecks using Burst Compiler + IJobSystem for high-performance real-time systems.

UnityDOTS/ECSVRBurst Compiler
El Misterio del Museo
Narrative Game · Unraff 2020

El Misterio del Museo

Led the Unity C# programming team for a narrative storytelling game. Architected dialogue, quest, and interactive storytelling systems. Optimized performance with object pooling, profiling, and memory management. Managed Git version control and enforced coding standards.

Unity C#Narrative DesignObject Pooling
04 — Events

Industry Presence

Representing projects and connecting with the Latin American game development community at industry events.

2025

Crack Bang Boom

Argentina

Attended the largest comic and pop culture convention in Latin America, showcasing work and connecting with the regional game dev community.

2024

Crack Bang Boom

Argentina

Presented game projects and participated in the growing indie game development scene at this flagship convention.

2024

Latin American Game Showcase

Latin America

Showcased original game projects at a platform dedicated to highlighting independent game development talent across Latin America.

2024

EVA

Argentina

Participated in the Encuentro de Videojuegos Argentinos, engaging with developers, publishers, and players in the local game industry.

2024

Comic-Con

Argentina

Exhibited at one of Argentina's biggest pop culture events, bringing game projects to a broad audience of players and enthusiasts.

2023

IDA

Argentina

Took part in the Indie Dev Argentina event, collaborating with the national indie development community and presenting ongoing projects.

CBB booth
EVA 2024
CBB cosplay
IDA
CBB demo
EVA hall
CBB monster
IDA player
CBB stand
EVA promo
IDA award
CBB setup
CBB team Chewbacca
CBB team
CBB crowd
Latin American Games Showcase
CBB booth
EVA 2024
CBB cosplay
IDA
CBB demo
EVA hall
CBB monster
IDA player
CBB stand
EVA promo
IDA award
CBB setup
CBB team Chewbacca
CBB team
CBB crowd
Latin American Games Showcase
05 — Contact

Let's build
something great.

Open to game development roles, freelance projects, and collaborations.